Kayaks Don’t Climb
A physics-based climbing game built in Unity where players paddle and struggle up absurd mountain terrain using only mouse input. It features custom kayak and paddle physics, dynamic water interaction, and a sarcastic seagull narrator.
Designed for PC, it blends humor, precision, and frustration in a uniquely chaotic climbing challenge.
Demo
Ditlo
At my time at ARCS Aviation, I developed Ditlo, a Unity-based educational app that teaches kids about real-world careers through interactive mini-games. Built with C# and Unity UI, it features modular mini-game systems, event-driven gameplay, and data-driven career profiles for easy content expansion. The project focused on smooth UX, lightweight performance, and scalable design to support future role additions.
Tinker
At my time at ARCS Aviation, I also developed the Tinker Waterjet Simulator a Unity based training application designed to teach waterjet operation and safety procedures through realistic, interactive simulations. Built with C#, custom physics systems, and modular UI tools, it replicates authentic equipment behavior, pressure control, and valve operations